Divya Mehra - Product Portfolio
Divya Mehra

Select a project

Third Act

Role

Product Designer

Timeline

4 weeks, 2025

Team

Solo

Tools

Figma, Adobe, WordPress

Improving the Digital Experience of a Climate Non-Profit

A sentence or two about what this project is and why it matters. Keep it human — what problem does it solve for real people?

What was the problem?

Describe the problem space. What was broken, missing, or frustrating? Who felt that pain? Ground this in real observation, not assumption.

Process image or research artifact

How did you think about it?

Walk through your process. What did you explore, what did you throw out, what decisions did you make and why? Show the thinking, not just the outcome.

Early exploration
Iteration

What did you design?

Show the final work. Lead with the outcome — what can a user now do that they couldn't before? Then explain the key design decisions.

Final design

What happened?

Results, learnings, what you'd do differently. Even for concept projects, you can speak to feedback received or what you validated.

Role

UX Researcher

Timeline

6 weeks, 2024

Team

2 designers

Tools

Figma, WordPress

Creating a Web Presence for a Live Music and Community Venue

What this project was about and why it mattered.

The problem

Your case study content here.

Replace with your hero image

Role

Product Designer

Timeline

2024

Team

2 designers

Tools

Figma

Synthesizing and Designing a Publisher's Impact

What this project was about.

The problem

Your case study content here.

Equitable Syllabus Project

Role

Product Designer

Timeline

2022-2023

Team

2 designers

Tools

Figma

Developing a Resource Database for Educators

What this project was about.

The problem

Your case study content here.

Replace with your hero image

Role

Product Designer

Timeline

Ongoing

Team

2 designers

Tools

Figma

Imagining a Way to Discover Gallery Shows in Town

Imagining a Way to Discover Gallery Shows in Town

The problem

Your case study content here.

Designer who
loves the details

I'm a visual designer transitioning into product. I've spent years caring about craft — typography, spacing, the way a transition feels — and now I'm applying that same eye to how products actually work.

I'm based in Brooklyn and I teach Figma. I go to a lot of galleries and I think good design should get you off your screen and into the world.

Currently looking for a product design role at a team that cares about both the big picture and the small details.